Mysterious Obscurities: Barbie Rapunzel

Barbie as Rapunzel: A Creative Adventure is a 2002 CD-ROM game based on the Direct-To-DVD movie "Barbie as Rapunzel". This is the game featured in the first episode of Julia's Mysterious Obscurities series.

Plot
Julia talks about how she grew up with princess-related things throughout her childhood, which left her with many pieces of media of them as a result.

The gameplay is recorded with a digital camera, which is pretty crappy and nooby if you ask me.

Julia does many of the important things in the game, such as Julia then completes the maze at the end of the game, and places the gems on Prince Stefan's crown. The ending cutscene plays, and Julia tries to translate the end letter into English, because the game is in Dutch.
 * 1) Creating thrones with terrible color combinations
 * 2) Assembling a mosaic picture of two birds in love (Which Julia jokingly calls "Two birds making out") and then filling the cracks with multiple colors of paint and selecting mismatching frame pieces)
 * 3) Coloring a picture of a horse (Which she mistakes for a unicorn) using horrid color choices
 * 4) Designing a mask to look like Blaze the Cat (from Sonic) with Chicken Pox
 * 5) A carpet of a distorted version of vore of Penelope (Rapunzel's pet dragon from the film the game is based on)
 * 6) Choosing a cupid fountain and calling it the Manneken Pis
 * 7) Joking that logic is nonexistent in the world of Barbie CD-ROM Click-N-Point games, because you can literally paint the sky in this game.
 * 8) Coloring flowers also with terrible color combinations

Trivia

 * As the first episode, this is the only one where the intro is absent.
 * By the time production started, Julia stopped having crushes on fictional characters. She thought it'd make her look weird, while she congratulates other people for having them without looking weird. Her perviness levels also dropped, so be proud of our favorite VidLii Dreamcatcher Girl.
 * The video was sort of rushed, because Julia's digital camera was running out of memory. So the scenes where the rooms become fully colored and the gemstones have to be collected have been cut, except for the first one. It was also edited to fit VidLii's 11-minute limit
 * As a young child, Julia once brought the game to a play center and played it on an old computer there.